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| #include <stdio.h> #include <stdlib.h> #include <windows.h> #include <process.h> #include <time.h> #include <ctype.h> #include <conio.h>
typedef struct tag_letter { int x, y; char ch; int life; }Letter;
int letterCount = 100; int beginFlag = 1; int downCount; int dropLetter; int errorCount; int speed = 500; int bulletSpeed = 30;
CRITICAL_SECTION csCursor;
Letter *letters; int *vis; int *visBullet; int *bulletflag;
void init() { downCount = 0; dropLetter = 0; errorCount = 0; vis = (int *)malloc(sizeof(int) * letterCount); visBullet = (int *)malloc(sizeof(int) * letterCount); bulletflag = (int *)malloc(sizeof(int) * letterCount); memset(vis, 0, sizeof(int) * letterCount); memset(visBullet, 0, sizeof(int) * letterCount); for(int i = 0; i < letterCount; i++) { bulletflag[i] = i; } }
void initLetters() { letters = (struct tag_letter *)malloc(sizeof(struct tag_letter) * letterCount); srand((unsigned)time(NULL)); for(int i = 0; i < letterCount; i++) { letters[i].ch = rand() % 26 + 'A'; letters[i].x = rand() % 80; letters[i].y = - i * 2; letters[i].life = 1; } }
void gotoxy(int x, int y) { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); COORD coord; coord.X = x; coord.Y = y; SetConsoleCursorPosition(handle, coord); }
void drawLetter(char ch, int x, int y) { EnterCriticalSection(&csCursor); gotoxy(x, y); printf("%c", ch); LeaveCriticalSection(&csCursor); }
void setTitle(void *p) { while(1) { char str[30] = ""; sprintf(str, "title 总字母:%d 下落字母:%d 击落:%d", letterCount, downCount, dropLetter); system(str); } } DWORD WINAPI runBullet(void *p) { int letterId = *(int *) p; if(!visBullet[letterId]) { visBullet[letterId] = 1; } int y = 25; int x = letters[letterId].x; while(y > letters[letterId].y) {
drawLetter(' ', x, y); drawLetter(12, x, y - 1);
Sleep(bulletSpeed); y--; } drawLetter(' ', x, y); letters[letterId].life = 0; drawLetter(' ', letters[letterId].x, letters[letterId].y); }
void letterMoving() { int cnt = 0; for(int i = 0; i < letterCount; i++) { if(letters[i].life == 1) { cnt++; } if(letters[i].y < 25 && letters[i].y >= 0 && letters[i].life == 1) { if(!vis[i]) { downCount++; vis[i] = 1; } drawLetter(' ', letters[i].x, letters[i].y); drawLetter(letters[i].ch, letters[i].x, letters[i].y + 1); } else if(letters[i].y > 25) { letters[i].life = 0; } else if(letters[i].y == 25) { drawLetter(' ', letters[i].x, letters[i].y); } letters[i].y++; } if(cnt == 0) { beginFlag = 0; } }
DWORD WINAPI runLetter(void *p) { while(letters[letterCount - 1].y < 25) { letterMoving(); Sleep(speed); } beginFlag = 0; }
void hideCursor() { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_CURSOR_INFO CursorInfo; GetConsoleCursorInfo(handle, &CursorInfo); CursorInfo.bVisible = 0; SetConsoleCursorInfo(handle, &CursorInfo); }
void gameBegin() { printf("-------------------------------------\n"); printf(" 一个简单的打字游戏,按ESC退出\n"); printf(" 建议提前切换成英文输入法\n"); printf("-------------------------------------\n");
int type; int flag = 1; while(flag) { printf("1-简单\n2-中等\n3-困难\n4-魔鬼\n"); printf("请选择你要打字的等级:"); while(scanf("%d", &type) != 1) { system("cls"); scanf("%*s"); printf("您输入的值有问题,请输入数字!\n"); printf("1-简单\n2-中等\n3-困难\n4-魔鬼\n"); printf("请选择你要打字的等级:"); } switch(type) { case 1: speed = 500; bulletSpeed = 30; flag = 0; break; case 2: speed = 350; bulletSpeed = 25; flag = 0; break; case 3: speed = 250; bulletSpeed = 20; flag = 0; break; case 4: speed = 150; bulletSpeed = 10; flag = 0; break; default: printf("你选择的值有误,请重新选择\n"); } } printf("请输入你要打字的数量:"); while(scanf("%d", &letterCount) != 1) { system("cls"); scanf("%*s"); printf("您输入的值有问题,请输入数字!\n"); printf("请输入你要打字的数量:"); } printf("字母已准备就绪,"); system("pause"); system("cls"); }
void gameOver() { gotoxy(30, 12); printf("总字母:%d个 您击落:%d个 错误按键:%d次", letterCount, dropLetter, errorCount); }
int main() { system("title 打字游戏"); gameBegin(); hideCursor(); InitializeCriticalSection(&csCursor); init(); initLetters(); CreateThread(NULL, 0, runLetter, NULL, 0, NULL); _beginthread(setTitle, 0, NULL); while(beginFlag) { if(_kbhit()) { char ch = _getch(); ch = toupper(ch); if(ch == 27) { break; } int flag = 1; for(int i = 0; i < letterCount; i++) { if(letters[i].y < 25 && letters[i].y >= 0 && letters[i].life == 1 && letters[i].ch == ch && visBullet[i] == 0) { flag = 0; dropLetter++; CreateThread(NULL, 0, runBullet, &bulletflag[i], 0, NULL); break; } } if(flag) errorCount++; } } gameOver(); InitializeCriticalSection(&csCursor); system("\n\n\npause"); return 0; }
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